Gabriel Rivaud

Gabriel quit a career in law to join Voodoo. He began as a Publishing Manager working with partner studios worldwide and later set up internal production teams as a Product Manager. He now leads the company’s gaming efforts. Gabriel Rivaud will reveal how Voodoo creates addicting games.

Stoyan Dimitrov

Stoyan joined Space Ape Games in 2014 initially as a 3D Artist and then transitioned to Lead Artist on Samurai Siege, Rival Kingdoms and Transformers. He previously worked as a Character Artist at Frontier and Rare on Kinect Disneyland Adventures and Kinect Sports Rivals. Today, with Michael Short, he is working on redefining what great graphics and art tools should look like at Space Ape Games.

Michael Short

Michael joined Space Ape Games in 2016. He has previously worked as a rendering engineer on games such as Forza Horizon 3 and Puss in Boots at Playground Games, Microsoft and Blitz Games. Alongside Stoyan Dimitrov, he is defining the tech art roadmap at Space Ape Games.

Camilla Avellar

Camilla has worked as a game designer at Supercell since 2013, currently designing Hay Day. She’ll talk about the new farm customization system the team developed this year. The whys, hows and whats, as well as the good, bad and the ugly.

David Fernandez Huerta

David is the Studio Art Director at ustwo games, where he was Art Director of Monument Valley 2. Also with ustwo games he was an artist, animator and level designer on both Monument Valley and Land’s End. David started making games when he was 13, and became a professional 11 years ago. In this time he has worked on games for many different platforms and formats, from handheld consoles to VR headsets, always striving to make games that are surprising, welcoming and beautiful.

More speakers & detailed agenda to be published soon!