Brendan Greene, a.k.a. PLAYERUNKNOWN, is the Creative Director of the breakout hit PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG). PUBG has become one of the most popular video games in the world, breaking multiple Guinness World Records and taking the gaming and live streaming communities by storm. In addition to his role as Creative Director, Brendan serves as an ambassador and spokesperson for PUBG.
With 30 years of experience in the games industry Jon Hare is one of Europe’s best known creative directors and game designers with over 10 international number one games to his name, including “Sensible World of Soccer” the most influential European developed game of all time according to Stanford University.
Jon co-founded and managed legendary 1980s and 90s development company Sensible Software, creating games such as Sensible Soccer, Cannon Fodder and Wizball to great critical acclaim and commercial success.
More recently he has held senior posts with two of the UKs biggest games developer/ publishers Codemasters and Jagex and worked with Developers across Europe on numerous titles, both as a consultant and via his design and publishing company Tower Studios which has had numerous hit games including Speedball 2 Evolution and this year with Sociable Soccer
Jon is also a Visiting Professor at Anglia Ruskin University in Cambridge, a regular Chairman of juries for BAFTA Games awards and a frequent mentor for BAFTA, UKIE and NESTA, as well as being a regular speaker at Global Games industry events and universities around the World.
Nick has worked free to play and mobile games for over seven years. He got his start at Lolapps and PopCap, working on the Ravenwood Fair and PvZ franchises. He has spent the last three years at Space Ape, first as a Product Manager, and then more recently as a Product Owner for an unreleased game – helping to define and refine Space Ape’s new development process.
Jarno is data scientist and machine learning lead at Supercell. He has written machine learning code for Clash Royale, Clash of Clans and Boom Beach games. During the last four years, he has worked as a data scientist in the Clash Royale and Boom Beach game teams, and before Supercell, he was working on machine learning for maps and media applications at Nokia.