Winter Zhao joined Tencent in 2005, had taken charge of live operations of PC games such as FIFA Online 3, Sword Art, and the live operation and publishing of mobile games such as Tiantian series, WeMOBA, King’s Glory and etc. He is now the head of Global Mobile Game Department Tencent.
Michael Martinez is passionate about building great teams and experiences that millions of players love. Michael is currently Studio GM at Electronic Arts working on an unannounced mobile project. Previously, he was the founder and CEO of JuiceBox Games, a venture-backed mobile gaming company based in San Francisco, which released HonorBound and StormBorn. Prior to JuiceBox, Michael was a Product Manager at Zynga. Michael graduated from Dartmouth with a double major in economics and classics.
Mark Cordell Holmes is a San Francisco-based art director who has been at the cross-roads of feature animation, games, tech, and most recently VR, for over 25 years. He first got his feet wet in the games industry in the early 90’s as a computer artist and art director before migrating to the commercial group at Pixar Animation Studios during the making of the first Toy Story. Over the span of the next 16 years he was a contributing artist to 10 of the studio’s classic films including: Toy Story 2 & 3, Monsters Inc & Monsters University, The Incredibles, Ratatouille, Cars 2 and Brave, including as art an director on Wall-e and Production Designer of the short, Lifted. He left to help start up the indie game studio Dynamighty as art director of the Bafta-nominted game, Counterspy released on mobile and Playstation. Most recently he helped manage, design and art direct doodles for the prestigious Doodle team at Google. Now a creative consultant, Mark is art directing a VR game based on a popular sci fi IP and advises a couple of startup companies, including a very promising VR studio based in Helsinki.
With a games career spanning more than 30 years, Henrique has been at the forefront of every gaming revolution, from the demo scene of the late 80s, through to mobile, MMOs, VR, social games and creatively-led indie titles. His previous experiences includes Head of Gaming at GloboTV in Brazil, where he developed the most popular online trading card game in LatAm during the early 00s.
Henrique held the position of Head of Game Development at Jagex, overseeing the overhaul of its main title ‘Runescape HD’ and saw it achieve its peak subscribers number. He left Jagex to join Playfish as Studio Director in the UK, where his team successfully produced the BAFTA-nominated ‘FIFA Superstars’.
As the co-founder of Bossa, Henrique is responsible for the studio strategy, management and game design. The studio’s biggest titles are the unexpected Surgeon Simulator — a YouTube runaway success with more than 3 million copies sold; the BAFTA-winning Monstermind; I Am Bread, the 1 million unit selling journey of a humble piece of Bread to become toast; and Worlds Adrift, the first of a new generation of massive online simulations that aims to redefine multiplayer gaming.
Stefan Engblom is a game designer at Supercell and is currently working on the ‘Clash Royale’ team. He’s involved in all aspects of game design focusing mostly on gameplay balancing, game economy and game system design. He joined the ‘Clash Royale’ team soon after the game’s global launch in early 2016 after playing and providing feedback throughout the game’s early development.
Stefan joined Supercell in 2013 to work on Hay Day and later Boom Beach. Before Supercell, he worked for two years on free-to-play Facebook titles at Digital Chocolate’s Helsinki studio.
An enthusiastic boardgamer, Stefan is one of the founders of the Finnish Boardgame Society. He has organised boardgaming events and clubs, designs boardgames as a hobby and has played in the European Boardgaming Championships.